

- How to use fnis for physics skyrim se how to#
- How to use fnis for physics skyrim se install#
- How to use fnis for physics skyrim se mod#
- How to use fnis for physics skyrim se mods#
How to use fnis for physics skyrim se how to#
I just can't see how to add a 2nd flair for LE.
How to use fnis for physics skyrim se mod#
I flaired this as PC-SSE Mod but it shouldn't be SSE specific. First post linked below is the method, 2nd post is someone testing it.
How to use fnis for physics skyrim se mods#
i tried 6.2 to see if that would work and haven't gone back to 6.3.Submit Help Post Submit Text Post Posting Rules FiltersĪdd, ,, , or in the title of your post so posts can be filtered! Unfilter Using Mods Like i said, i'm using 6.2 instead of 6.3. Mt_behavior usage: 28,4 % ( 39 furniture, 29 offset, 0 chair, 0 alternate animations)Ġ_master usage: 5,2 % ( 0 paired, 0 kill, 80 alternate animations)Īlternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164Ģ404 animations for 10 mods successfully included (character) Reading xo3dBF V?.? ( 11 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations). Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Skyrim: 1.9.32.0 - E:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) I also visited the mod page for FNIS and found out that the mod author for FNIS has dropped support for MO and actually reccomends me using NMM and as said earlier, i would rather not.ĭoes someone either know a (better) way of using/installing FNIS or have a solution? it would be really appreciatedĪlso, even the animations that come with FNIS make my character T-pose.
How to use fnis for physics skyrim se install#
i have tried so much! i tried running FNIS outside of MO, which did f*ck all, and i tried an older version of FNIS (6.2 instead of 6.3).the last thing that i have yet to try is NMM to see if that works, but it would be really annoying to constantly use NMM to install FNIS instead of using MO for this. if it may help anyone figure this out, some animation mods had a V?.? behind the mod name and i'm using the XPMSE skeleton. all added animations would not work, only vanilla animations would work (running, jumping, swinging a weapon, etc.). when trying them they would not work, my character would just stand there in a T-pose. i did the normal steps: i enabled the mods that needed FNIS in MO, ran FNIS and updated the FNIS Behavior (with GENDER and SKELETON patches), installed the file's from the Overwrite folder in MO, enabled them and tried them. I recently installed a couple of mods that use FNIS (because some are not appropriate i shall not list them here, more info below).
